Author Topic: sources  (Read 59177 times)

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Offline Xecutor

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« Reply #30 on: January 30, 2004, 03:31:41 PM »
Quote from: "rejetto"
yes, now i remember i had to modify the png unit
but i lost changes :(
i kept only the compiled one (DCU)

did you find a way to get the same making changes in &RQ sources without modifying pngunit?
Mmmm... I also modified pngunit, but I think it is possible
to modify loadpic instead.

There is another reason to modify pngunit - there are several nasty warnings about non-returning value from a function (i.e. returning samething nearly random). I prefer to keep sources clean from such warnings :)


p.s. btw what is wrong with www.rejetto.com domain?

Anonymous

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« Reply #31 on: February 03, 2004, 09:28:37 AM »
rejetto, please make a new build asap with optioned single/double click activation from tray .... i am so tired clicking twice ....
thanks :D

Offline Stamir

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« Reply #32 on: February 04, 2004, 07:51:29 AM »
Quote from: "Xecutor"
Quote
But everifing is all right, if user with &RQ is invisible to user with ICQ. Strange things.
I'll look, what we can do.
Probably something can be done with the
way icqlite identify destination icq client?
i.e. for icqlite users &RQ must identify itself as ... something else :)

You was right. The trouble is in the protocol.  :(
It is hard to make anything with this... But i'll still trying...

perf

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« Reply #33 on: February 04, 2004, 11:28:36 AM »
i can't download the source
http://www.uniroma1.com/rejetto/&RQ/&RQ09417b.src.zip
server name not found
all links to &rq binaries on main page are also broken.

want to have the source so much..

Offline rejetto

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« Reply #34 on: February 05, 2004, 01:45:30 AM »
the previous webspace is gone
this morning i will upload files to another webspace (rejetto.com itself)

Anonymous

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« Reply #35 on: February 05, 2004, 09:40:28 AM »
rejetto. any news about final 0.9.4.17 ?

watt

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« Reply #36 on: March 05, 2004, 01:36:22 PM »
Quote from: "rejetto"
until it is found somewhere else, you can download it from my webspace
http://www.uniroma1.com/rejetto/temp/pngunit.zip
bad link:( Help please!

watt

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« Reply #37 on: March 05, 2004, 01:46:17 PM »

Offline Kirys

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« Reply #38 on: March 08, 2004, 12:47:22 PM »
Quote from: "Xecutor"
Mmmm... I also modified pngunit, but I think it is possible
to modify loadpic instead.

There is another reason to modify pngunit - there are several nasty warnings about non-returning value from a function (i.e. returning samething nearly random). I prefer to keep sources clean from such warnings :)

Please fell free to fix a cleanup the png unit and then make that available to &RQ :)

Offline Kirys

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« Reply #39 on: March 08, 2004, 12:53:28 PM »
Latest Source :)
Is available here on SourceForge

Libpng and regexpr are available Here

Offline alkimiya

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« Reply #40 on: March 08, 2004, 02:27:14 PM »
Quote from: "Kirys"
Latest Source :)
Is available here on SourceForge

Great :^:

Anything new since sources got released?
I think I should look for Delphi PE6 now :)

Offline Kirys

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« Reply #41 on: March 08, 2004, 03:06:38 PM »
just removed all references to rxlib and converted all form to txt format.
I don't know if rejetto made some more modification to cvs.

Offline Vilux

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« Reply #42 on: May 03, 2004, 03:09:12 PM »
I think that I found how to fix pngunit for normal showing icons.

Open  PngUnit.pas and find procedure DrawPng with strings:

if a = 0 then
begin
// alpha is zero so no blending, just image data
sl[ndx] := b;
sl[ndx + 1] := g;
sl[ndx + 2] := r;
end
else if a < 255 then
begin
// blend with data from ACanvas as background
sl[ndx] := ((sl[ndx] * a) + ((255 - a) * b)) div 255;
sl[ndx + 1] := ((sl[ndx + 1] * a) + ((255 - a) * g)) div 255;
sl[ndx + 2] := ((sl[ndx + 2] * a) + ((255 - a) * r)) div 255;
end;

Then replace them with strings:
if (a > 0) then
begin
// alpha is zero so no blending, just image data
sl[ndx] := b;
sl[ndx + 1] := g;
sl[ndx + 2] := r;
end
else
begin
// blend with data from ACanvas as background
sl[ndx] := ((sl[ndx] * a) + ((255 - a) * b)) div 255;
sl[ndx + 1] := ((sl[ndx + 1] * a) + ((255 - a) * g)) div 255;
sl[ndx + 2] := ((sl[ndx + 2] * a) + ((255 - a) * r)) div 255;
end;

Find function loadPic in utilLib.pas and check that bmp.Transparent is true (bmp.Transparent:=true;)
After that all icons shows normally... check,please this method...

Offline vorland

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good
« Reply #43 on: July 11, 2004, 06:49:00 AM »
good!!very good....
hfs1.6a good!!!!!!!!

Offline rejetto

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« Reply #44 on: July 11, 2004, 12:22:33 PM »
Quote from: "Vilux"
Find function loadPic in utilLib.pas and check that bmp.Transparent is true (bmp.Transparent:=true;)
After that all icons shows normally... check,please this method...
this sounds weird to me
what if the pic is not transparent?