hello
i have a little troubles,
on the items comments, common styling with folder and files comments
i need to margin left+500 to get the smallest visual result on files comments
Example of files commenti have modified this...
[special:begin]
{{set|item start|{{\
<tr><td>
{{if|{{get|is new}}|<span class=flag> NEW </span>}}
{{if not|{{get|can access}}|<img src='/~img_lock'>}}
<a href="%item-url%"><img src="/~img_$1" /> %item-name%</a>
{{if| {{?search}} |{{\<div class=item-folder>{{!item folder}} <a href="%item-folder%">%item-folder%</div>/}} }}
{{if| %item-comment% | <div class=
itemcomment><div align=right width=55px0 top=-25px >%item-comment%</div> }}
/}} /set}}
+
.itemcomment { font-size:7pt; color:#888; background:#FFF; padding:0px; border:0px solid #eeeeee; margin-top:-15px; margin-left:500px; }
but i also need to change the Html folder comment style to get Left="-500px"
Example of folder commentis it possible to make 2 dissociated Style in the template ?
one for files comments, one for folder comments ..... + left margin adjustable?,
.comments
.itemcomment ( actually take the comments style )
v 164 was better reacting for the style mix on my scripts,
v 165 need to adjust some html elements , i have try a lot of things not working
also my files icons are no good...all is blank on my machine
( maybe a reg cure clean result, it found some hfs key to erase in regedit)
other strange thing, if i use a JAVA script insert SHOWING ONLY IN IE
the hyper links will not work in firefox , hided by the JAVA layer, if you don't place it z-index -1
The used moving elastic java effect script ... showing HFS stats using the %symbol%
<!-- java effect -->
<!--a custom elastic stat java effect for hfs, it dont like all flash insert-->
<style type="text/css">
/*----------Text Styles----------*/
.ws3 {font-size: 10px;}
.wpmd {font-size: 10px;font-family: 'Corbel';font-style: normal;font-weight: normal;}
/*----------Para Styles----------*/
DIV,UL,OL /* Left */
{
margin-top: 0px;
margin-bottom: 0px;
}
</style>
<div id="java-text-anim" style="position:absolute; overflow:hidden; left:15px; top:0px; width:100%; height:100%; z-index:-1">
<div id="adot0" style="position: absolute;visibility: hidden;"><I>Catch the hyper link java game</I></div>
<div id="adot1" style="position: absolute;"><I><font class="ws3" color="#666699"><B>{{!folders}} %number-folders%</B></font></I></div>
<div id="adot2" style="position: absolute;"><I><font class="ws3" color="#666699"><B>{{!files}} %number-files%</B></font></I></div>
<div id="adot3" style="position: absolute;"><I><font class="ws3" color="#666699"><B>{{!Total}} %total-size%</B></font></I></div>
<div id="adot4" style="position: absolute;"><I><font class="ws3" color="#666699"><B><a href="http://www.rejetto.com/hfs/">HttpFileServer </a></B></font></I></div>
<div id="adot5" style="position: absolute;"><I><font class="ws3" color="#666699"><B>%version%</B></font></I></div>
<div id="adot6" style="position: absolute;"><I><font class="ws3" color="#666699"><B>%timestamp%</B></font></I></div>
<div id="adot7" style="position: absolute;"><I><font class="ws3" color="#666699"><B>{{!Build-time}} %build-time%</B></font></I></div>
<script LANGUAGE="JavaScript">
<!--
var nDots = 8;
var Xbpos = 0;
var Ybpos = 0;
// fixed time step, no relation to real time
var DELTAT = .01;
// size of one spring in pixels
var SEGLEN = 10;
// spring constant, stiffness of springs
var SPRINGK = 10;
// all the physics is bogus, just picked stuff to make it look okay
var MASS = 1;
// Positive XGRAVITY pulls right, negative pulls left
// Positive YGRAVITY pulls down, negative up
var XGRAVITY = 0;
var YGRAVITY = 50;
// RESISTANCE determines a slowing force proportional to velocity
var RESISTANCE = 10;
// stopping criterea to prevent endless jittering
// doesn't work when sitting on bottom since floor
// doesn't push back so acceleration always as big
// as gravity
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
// BOUNCE is percent of velocity retained when
// bouncing off a wall
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
// always on for now, could be played with to
// let dots fall to botton, get thrown, etc.
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots[i] = new dot(i);
}
if (!isNetscape) {
// I only know how to read the locations of the
// <LI> items in IE
//skip this for now
//setInitPositions(dots)
}
// set their positions
for (i = 0; i < nDots; i++) {
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
if (isNetscape) {
// start right away since they are positioned
// at 0, 0
startanimate();
} else {
// let dots sit there for a few seconds
// since they're hiding on the real bullets
setTimeout("startanimate()", 10);
}
}
function dot(i)
{
this.X = Xbpos;
this.Y = Ybpos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.adot" + i);
} else {
this.obj = eval("adot" + i + ".style");
}
}
function startanimate() {
setInterval("animate()", 20);
}
// This is to line up the bullets with actual LI tags on the page
// Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why
// Still doesn't work great
function setInitPositions(dots)
{
// initialize dot positions to be on top
// of the bullets in the <ul>
var startloc = document.all.tags("Li");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc[i].offsetLeft + startloc[i].offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
}
// put 0th dot above 1st (it is hidden)
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
// just save mouse position for animate() to use
function MoveHandler(e)
{
Xbpos = e.pageX;
Ybpos = e.pageY;
return true;
}
// just save mouse position for animate() to use
function MoveHandlerIE() {
Xbpos = window.event.x + document.body.scrollLeft;
Ybpos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
// adds force in X and Y to spring for dot[i] on dot[j]
function springForce(i, j, spring)
{
var dx = (dots[i].X - dots[j].X);
var dy = (dots[i].Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
// dots[0] follows the mouse,
// though no dot is drawn there
var start = 0;
if (followmouse) {
dots[0].X = Xbpos;
dots[0].Y = Ybpos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
// air resisitance/friction
var resist = new vec(-dots[i].dx * RESISTANCE,
-dots[i].dy * RESISTANCE);
// compute new accel, including gravity
var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
(spring.Y + resist.Y)/ MASS + YGRAVITY);
// compute new velocity
dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y);
// stop dead so it doesn't jitter when nearly still
if (Math.abs(dots[i].dx) < STOPVEL &&
Math.abs(dots[i].dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots[i].dx = 0;
dots[i].dy = 0;
}
// move to new position
dots[i].X += dots[i].dx;
dots[i].Y += dots[i].dy;
// get size of window
var height, width;
if (isNetscape) {
height = window.innerHeight + window.pageYOffset;
width = window.innerWidth + window.pageXOffset;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
// bounce off 3 walls (leave ceiling open)
if (dots[i].Y >= height - DOTSIZE - 1) {
if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy;
}
dots[i].Y = height - DOTSIZE - 1;
}
if (dots[i].X >= width - DOTSIZE) {
if (dots[i].dx > 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = width - DOTSIZE - 1;
}
if (dots[i].X < 0) {
if (dots[i].dx < 0) {
dots[i].dx = BOUNCE * -dots[i].dx;
}
dots[i].X = 0;
}
// move img to new position
dots[i].obj.left = dots[i].X;
dots[i].obj.top = dots[i].Y;
}
}
-->
</script></div>
<!-- end of java effect -->
#files td & #foldercomment {background:#transparent} to make a mozilla compatible + IE visual result OK
i will wait the next update to manage my codes.
Thank you massimo...for the beta try.